TicToc Games is seeking a U.S.-based 3D Artist with a specialty in sculpting highly stylized, angular and cartoony 3D Models for an independent game project in early stages of production. They must have a love for character, storytelling, and be a creative problem solver. Position is contract based, with potential for longer term employment.
PLEASE DO NOT APPLY IF OUTSIDE THE U.S.
Responsibilities:
Create high quality stylized, angular character sculpts based off of turnarounds and 2d concept art.
Create 2D textures for skin tones, costume pieces, and facial features that can be mapped to different body surfaces and rigged/animated.
Create a modular system for assets (body parts, facial features, costumes) that allows for swapping of the same assets between multiple characters.
Address feedback and iterate on 3D sculpts based on Art Director feedback.
Work with Art Director to creatively address modeling challenges.
Communicate with Producers and Art Director to ensure art quality and deadlines are met.
Requirements:
2+ years practical art/design experience working in interactive media or 4+ years of education in interactive media.
Strong knowledge of Maya.
Strong attention to detail, organization, naming conventions and file structure.
Ability to create clean, animation-ready models (1,000-2,000 polys) that follow easy-to-understand naming conventions
Able to work well in a team environment and communicate effectively with all development disciplines: programming, art, design, and production.
Unrelenting self-motivation and initiative to make the art better in our games.
Experience with ZBrush.
Pluses:
Traditional (2D) animation skills
A good understanding of the pipeline for game development
Knowledge of 3ds Max
Developed your own games for fun.
A strong interest in mobile,console, or PC gaming
BA in a related discipline or technical equivalent
Experience in agile development.
CONTACT:
Thanks!