Senior Character Modeler WE ARE REVOLUTIONIZING ENTERTAINMENT! Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way…
Concept of the game Enlightened is an RPG-adventure video game optimized for language learning. The language learning method relies mainly on the dialogues, quest completion as well as the exploration of the game environment. While possessing all of the elements of a standard video game (storyline, gameplay, quests, skill…
Adam sent me here. This contains digital works from CCS and onward for safekeeping. Reviews and critiques welcome, I am a growing organism. Artstation: https://www.artstation.com/zheicreates Instagram: https://www.instagram.com/zanders_art_den/
I was the lead character artist on Dungeon Hunter 4 (the one receiving the freelancers' models), and Johnny's a kickass artist, clean models even with low poly contraints.
Who? My name is Timothy and I am a burgeoning 3D artist and designer. I have been independently learning programming, graphic art, and design since I was 13 and received formal education in video game art and animation, having graduated in 2016. I am hoping to transition from my current full time job to working full time…
Job Description Job Title: 3D Artist Job type: Probationary period contract with the possibility to extend it indefinitely Reporting To: Head of Product Location: Remote Your Mission * Optimize visual aspects of environments and characters. * Unreal asset management and bug fixing * Sculpts, high-poly, low-poly, High-poly…
Job Description Job Title: 3D Artist Job type: Probationary period contract with the possibility to extend it indefinitely Reporting To: Head of Product Location: Remote Your Mission * Optimize visual aspects of environments and characters. * Unreal asset management and bug fixing * Sculpts, high-poly, low-poly, High-poly…
I want the cheeks of a character to "fall" in the direction of the ground just like in reality, I've just thought of an aim contraint, but it's too harsh, if it changes direction too quickly and it's unruly.
With a strong technical/game development background, the Technical Director is responsible for the entire studio programming department. In close relationship with studio manager, producers and worldwide technical director, the technical director ensures projects are delivered on time while targeting the best experience…
A leading global publisher of digital and social games, Gameloft has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms, including mobile phones, smartphones and tablets (including Apple® iOS and Android® devices), set-top boxes, connected TVs and…