Senior Character Modeler
WE ARE REVOLUTIONIZING ENTERTAINMENT!
Got the passion and a very high degree of skill to create fantastic worlds for a large scale premium fantasy online MMO game? Have you accomplished this with your experience in other high quality games? We are going to change next generation gaming in a way that has not been done before!
Become a part of the best independent game developer and publisher. You can be a member of an all-star team committed to changing the game industry by bringing together the best of games, and traditional media. We empower every person here to contribute at full potential in an incredibly creative environment.
What you get to do every day
Be an exceptional, passionate character artist who creates memorable characters, and researches and develops character content
Work with Art Director, rigging, animation and engineering to determine style, look and quality bar for our characters
Model, UV map and texture characters in high polygon, low polygon and in game resolutions
Handle technical aspects of character creation such as pipeline concerns, assets build with optimum efficiency, and creation of advanced shaders and asset integration
Work closely with other art disciplines to determine character technical specifications
What you bring to the job in your professional toolkit
BA desired and a minimum of 2+ years of industry experience
Must have shipped at least two game titles
Hands on expertise in several aspects of videogame art production to include concept work, modeling, texturing, and shading and be highly experienced with Maya, Photoshop and a geometry painting package such as Zbrush or Mudbox
Rigging and animation experience is not required although a strong understanding of their principles is essential
Strong traditional Art skill with some examples of your recent work
Attention to high quality anatomical detail in your artwork
Solid understanding of computer graphic fundamentals and video game Art production pipelines
Solid understanding of Art fundamentals to include color theory, light, shade and form
Can work in different styles and create texture maps from scratch
Able to meet deliverables and drive your work to completion within specified timelines
Great communication skills both written and verbal
Can work cross functionally in many areas without being constrained by your job function
Collaborative, upbeat, work ethic where you can take ownership and have fun
Do you want this job? If so please apply with the items below:
Please show samples of your work that show your ability to create texture maps using Photoshop
Please show samples of your work that show the model wireframes associated with this same work
Please show samples of your 3D models at in game polygon resolutions (low poly) along with higher resolution models (high poly) created in Zbrush or Mudbox for normal mapping
(Resumes submitted with these samples will get priority consideration for this role)
About Trion
Trion World Network, Inc. is the publisher and developer of original entertainment and games for the broadband era. Trion provides groundbreaking new capabilities and content to revolutionize global entertainment by combining the best elements of online, gaming, and traditional media. Backed by Tier 1 investors -Trinity Ventures and DCM, Trion combines unrivaled experience and vision in the online entertainment industry with a world-class team of Internet and gaming veterans who have worked on, developed, and shipped over 100 original titles, including such bestsellers and hit series as Heroes, Might and Magic, Lord of the Rings, Final Fantasy, James Bond, Tiger Woods, Star Wars, Prince of Persia, Dungeons and Dragons, Ultima, and Myst.
How do I apply for this fabulous position?
You meet the MINIMUM QUALIFICATIONS above
Send your reel/resume/link/list of credits/titles to:
careers@trionworld.com
Please put- first name/last name: Title of position in the subject line of your email
Trion World Network, Inc. is an EOE employer that celebrates diversity
NO PHONE CALLS PLEASE
NO AGENCY RESUMES PLEASE
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