Hey Polycounters, I am new to the community so this is officially my first post. I am currently working on a next gen model for my demo reel/portfolio. I have never really done a normal mapped full scale piece before from high poly to low poly. So, yep you got it I am having some issues with baking my normal maps. First…
Hi everyone, just joined polycount :) I've hit a bit of a brick wall with this sculpt I'm working on , this is my first try at a full female bust. I'm at the stage of mid frequency changes - no hair or eyebrow detail yet, I'm still dynameshing, as I'm not ready for details because the form isn't looking right to me yet.…
Hey polycounters! I'll be making a trip to US in a few months and I wanted to take the chance and get a nice laptop for work and gaming too. I mostly user 3ds Max/Maya , Zbrush , Substance Painter and Photoshop. I work with games so I need a decent GPU to handle low to high textures in Painter and some decent memory to…
Hello Polycount! This is my first post, so please bare with me as I adjust into this community. Today I took my first step towards putting my work out there for others to use, and I'd like being new to the gaming industry, Advice from fellow Artists I believe would go a great way to developing myself. I've posted an asset…
Hello polycounters! :) I have spend quite a while working on this one and I finally feel comfortable enough to show it off to 'the big league'. I'm a level designer by trade and I started doing 3D modeling about 7 months ago - originally because I wanted to complement my skillset with environment art, but I always had…
Lighting inside of Unreal engine can be super hard. It can be frustrating not understand the different menu's, options, and settings when it comes to creating lighting. There is now a simple course that will help walk you through real world examples of not only how to make your lighting more beautiful but also to learn…
www.artstation.com/artist/nwaustin90 Hey Polycount, My name is Nick Austin, and I'm a character animator from the US. I'm currently looking for some freelance or contract work, and wanted to post here in case anyone needed help with bringing life into their game. My current demo reel along with some more recent work can be…
Hi Polycount, I am looking to continue my education, I recently graduated from University of Wisconsin - Stout with a BFA in Game Design and Development. I feel after finishing my program that I really didn't get out of it what I needed to get into the industry and feel I need to continue my education. My program was…
Hi there polycounter:) As the title suggests I am trying to create a base body that I can use for future projects and as learning reference. I think I have pretty much finished the dynamesh state and plan to move on to use subdivisions to get finer details as well as the toes done. For that I´d be glad if you guys tell me…
Hello Polycount! This is my latest model. Any C&C would be really appreciated. I'm trying to find a job, so please do not spare me :) Something about the model: I finished it in 4 days from which 1 day took the high poly. I have slow PC so PBR texturing with Quixel was a bit tricky and it crashed a lot. That's why it took…