So, I don't have time to do a full model of this since I'm going on holiday this Friday and have other stuff to do until then, but I thought I'd throw together this quick tutorial and idea, maybe people might like to try it. Basically it's a way of making fully editable, bevelled text which will work for any floating…
Not sure if the title is worded correctly, but here's my issue. I have a spline in the shape of flames from Illustrator that I need to convert into geometry to add onto a cylinder. For what I'm working on, I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert it to an Editable…
Hey guys, I've just started a new job at a much bigger studio and at my previous one we didn't care much for texel density, so rather than measuring out UV layouts I would just eyeball it and if it looks good in game it got signed off! (Silly I know) I'm now at this much bigger and better studio and they use a 256x1m texel…
Hi! This is my latest project, the CDX-50 Tremor anti-materiel sniper rifle. I'm kinda dorky about social media things so I hope I'm not stepping over anyone here.In short, this project was about creating a hard surface model with 3ds max, baking in Marmoset Toolbag and texturing in Substance Painter. I also made the camo…
Scott Jones wrapped up a research paper titled "Investigation into modular design within computer games". Scott Jones recently completed a lengthy review for Staffordshire University on modular design practices in the industry. It covers almost everything you need to know about modular design. Everything from history to…
Hey, I have a strange issue I can't seem to figure out on my own. I recently started using Maya and am trying to unwrap an object of mine. I've been using Max for a while and when I am packing and normalizign the UV's in Max, it actually normalizes their sizes to be in relation to each other... With Maya, it does some sort…
Am I the only one who can't seem to wrap my head around tangent/bi-normals and when to "recompute"? What I understand: different programs interpret tangents and bi-normals differently, so it's best to recompute the tangents and binormals each time you import a mesh into a program? And Mikkt space is the main one you want…
Hello all. I've been trying to wrap my head around 3D for a while now but I'm constantly running into roadblocks. One of the things I thought I might be thankful for would be a place to ask more beginner-friendly questions. I often feel intimidated by the sheer amount of talent and in-depth technical jargon/knowledge…
So on a whim I picked up Phantom Dust for Xbox (the standard $19.99 price tag helped that decision). Well wouldn't you just know it, the game rocks. It's a very well done mix of Magic: The Gathering, Virtual On, and cheesy JRPG's if you can wrap your brain around that. The constant desire to build a better 'deck' in the…
Hey all, Here's a little guy I made the other weekend after looking at some JetSetRadio. Once I polish the rig into a good enough space, I'll throw him out into the wilds for animators to play with. He'll have a few props. An iPhone. Spray paint. Markers. A burrito. His texture is a 128x128. 622 tris. His eyes are a…