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Help applying a spline to a cylindrical object

Not sure if the title is worded correctly, but here's my issue.

I have a spline in the shape of flames from Illustrator that I need to convert into geometry to add onto a cylinder. For what I'm working on, I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert it to an Editable Poly, there is no real poly flow.

The end result needs to be the cylinder with the flame geometry extruding from it.

I've tried several methods, including converting the spline to editable poly and then extruding downwards into the cylinder. I've also subdivided the spline several times and used the Bend modifier in max to make it fit the curvature of the cylinder as well, all of which look..well, shitty.

If that doesn't make sense, check the image below to see what I'm working with.

cylinderandflame.jpg
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