thanks for everyones response, its been helpful. That shot originally was going to be the end environment, but i decided to expand it into a hallway so i could pull the camera back. I also built a couple props for the scene, and i plan on putting a few more in. I am still working on fine tuning the scene with more details.…
Here is an update. It was more work than I thought and still it is lowpoly. I had to add a little more details to lowpoly scene. Total polycount is 12898 can I still crank it up to 15k? Hmm I can add more small stuff but I will leave it that away. Does it look like now a sci fi,bladerunner, asia food market scene maybe?…
a lot depends on how you imagine the "low poly" asset being used.... as a prop in a fast paced action game not so much.... as part of an atmospheric real time cut scene of some historical detective game and it's seen close up (e.g. someone perhaps typing) then yeah you could make it work with a bit more geometry.
Hey everyone! I started a Lighting Study in Unreal Engine 5 using Lumen but then decided to polish it over the weekend. The focus was to create a cinematic scene in Unreal 5 that's completely Realtime and not have to worry about modeling or texturing. I did however adjust almost all the materials and create new…
Hi Sri, I find your work impressive, and I’m amazed by the time and effort you put into creating each scene. I wish you all the best in your pursuits and sincerely hope you’ve found what you're looking for.
Hi Toolbag 4 Blender 3 I exported a model from Blender back to Toolbag for use in the viewer. In Toolbag the surface seemed bloated (I am guessing the normal map was the cause). I opened the baking scene in Marmoset and checked that I had baked using Mikk. I had. In Blender I checked the mesh and recalculated the external…
The USD Team at Autodesk is happy to announce the releases of USD for Maya 0.32 and USD for 3ds Max 0.11. USD for Maya 0.32 comes bundled with Maya 2026.1 and is now available on Github . USD for Max 0.11 is bundled with 3ds Max 2026.1 and is also available on Github as well. USD for Maya Key Highlights Animation…
This is my CGMA 10 Weeks Modular environment build in the Unreal Engine. I decided to make a scene combing the back story of "Detroit: Become Human" with an urban Hong Kong theme. I created everything in this scene myself except for the particle effects which i applied from the UE Elemental Demo scene. I created my own…
I was recently made redundant so to keep myself busy whilst applying for jobs I started a personal project/scene. I've modelled, textured, and light the scene but it still feels empty. If you have any tips or suggestions please throw them my way. These images are from Unity but I'm going to put everything into Unreal to…
I borrowed a Max file from someone else, and every 5 minutes or so when the auto-save kicks on it takes forever (15 seconds maybe) and locks out the interface. I've not had this problem with Max files before. I've deleted much of the geometry he had and removed the shades from the scene, but I've had way more geometry in a…