[Finished] My CGMA Modular environment in UE4

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YiKai polycounter lvl 4

This is my CGMA 10 Weeks Modular environment build in the Unreal Engine. I decided to make a scene combing the back story of "Detroit: Become Human" with an urban Hong Kong theme.


I created everything in this scene myself except for the particle effects which i applied from the UE Elemental Demo scene. I created my own materials using Substance Designer and Textures using Substance Painter. My modular assets were made in Maya and I used Trim Sheet to create my modular pieces.
Let me know what you think. :)

Here is my Artstation for more images: https://www.artstation.com/artwork/GXV5GB







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