This is my CGMA 10 Weeks Modular environment build in the Unreal Engine. I decided to make a scene combing the back story of "Detroit: Become Human" with an urban Hong Kong theme.
I created everything in this scene myself except for the particle effects which i applied from the UE Elemental Demo scene. I created my own materials using Substance Designer and Textures using Substance Painter. My modular assets were made in Maya and I used Trim Sheet to create my modular pieces. Let me know what you think.