1. Duplicate the meshes in place (select them all then press ctrl+V). 2. Combine them, and add a Skin Wrap modifier to the resulting mesh. 3. In the Skin Wrap modifier add the already skinned meshes, and change settings as needed. 4. Convert the Skin Wrap modifier to a regular Skin modifier. 5. Delete old non-combined…
wow.. skin wrap is da hit! the other tools where nice but capitulated at the given task.. or they needed too much extra work (many separate meshes combined to one object) but skin wrap was fast and doing the job perfectly the fail of the uv-transfer could be due my old max version though thx both of you! and vig.. thx for…
Things are generally pretty loose around here, but also it's not just post whatever nonsense you want, we do have some rules, and all of them exist for good reasons. If you have some really good output from an AI tool, I'd love to see it. Most of what I've seen is not great. It seems to me when people seek info in an area…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…
Hey guys! Wrapping up on a university research project for which I am trying to make the cloth shading process easier. Decided I should make the maps I made public in hopes they help some people out :) Download link at the bottom :) (sample image is a herringbone weave) How to use: These images contain as much information…
If you do, back that shit up. I'm going to let my domain/hosting expire soon as I just never use it. If any of you blizzard guys wants to give a heads up to Soul, as I think he was using it at one point.
How are you meant to wrap around the pistol grip patterns without using an ffd modifier? Having a hard time finding any info on that, and the use of skin wrap modifier in max. From the examples it looks pretty easy to do with ffd modifiers because the grip is sectioned off into almost planar surfaces. Although what if I…
Wrap does what you want in principle...the only difference from your case is that you have to set up point pairs manually yourself. I think the point pairs are stored on the surface of the mesh, not in world space. So if you had an initial wrapping setup and needed to adjust the high polys shape and position, the point…
Protip for especially hairy men like me: put seran wrap or paper towels over your sink so you don't clog your drain, grab hair clippers at go at it. When all done, all you need to do is wrap up the paper or seran wrap and throw it away. I've clogged way too many drains with my manly whiskers and this saves a lot of…
This is a problem I've run into on and off for a few years that seems to just sometimes occur and sometimes not and the cause has been just invisible to me. This is several objects linked to eachother in 3dsmax (much like a biped). Everything was working fine just before my last save and now when i try and rotate the arms…