How to remove interior edges of a selected polygon group while keeping borders intact in 3dsMax? I can do it by a single command in Modo but couldn't find any tools or scripts that does it in 3dsMax.
I am speechless "attention whore." wow never heared that from of a so called "professional" as you decribe yourself. (or better described from others) just wow. I think it is getting more and more funny. I have shown my work to many people (also to some people in a German EA studio where I work now in the QA [in your eyes…
I'm trying to close the holes for these shapes so the red shape becomes its own block and the orange shape becomes it's own block. How would I do this? I think my topology is too messy to use zmodeler edge functions but I don't know how to clean it without losing sculpted detail.
I already posted on three different post of other but I still getting this "* You have to be around for a little while longer before you can post links." all the time... I want too post my work for the contest of Riot going on right now, I'll appreciate some extra help thanks!
I am trying to render animation with Xgen Interactive Groom Splines. I use Arnold renderer and aiHair shader uses aiUtility with primitive ID connected to ramp for randomization the hair color. The phoblem is that while rendering on every frame it has another primitive ID positions. So I have a flickering in animation. I…
So kodiak had talked me into joining up here a while back, after much procrastination here I am :P I currently work as a concept artist/freelance illustrator. I unfortunately don't have a whole lot to show on the concept end (curse you NDA's) but this is mostly just fun/illustrative work, alot of it has been posted…
I do this alot, I've found that its very helpfull to duplicate the spline before converting it to an editablepoly. that way when you are quadifying it if you need to add geometry to a border edge you can snap the new points onto the spline shape and even the borders out while retaining the shape perfectly. Also when you've…
Need help cutting a hole into a mesh. I've tried doing it with dynamesh and an insert brush but it doesn't seem to work. I insert a cylinder like so: Then press the sub button and it just adds it... I've tried holding ALT when I insert the cylinder too.