![Image: https://us.v-cdn.net/5021068/uploads/editor/5t/22kabvzj3iwb.png](https://us.v-cdn.net/5021068/uploads/editor/5t/22kabvzj3iwb.png)
I'm trying to close the holes for these shapes so the red shape becomes its own block and the orange shape becomes it's own block. How would I do this? I think my topology is too messy to use zmodeler edge functions but I don't know how to clean it without losing sculpted detail.
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Else simply dynameshing comes to mind. Re-project to a duplicate if detail is lost.