Well, I decided to brush up on my painting skills a little.. since they were non-existant. Been looking at a lot of tutorials and well... these are my first paintings ever. First one I did without much thinking and no reference Second one I got inspired by some guy's painting.. I forgot who though. Used it as reference for…
You need to also paint in less than absolutes. Your painted verts look like they are masked at 100%, when really you should be painting them more softly.
You can download quixel suite for photoshop and paint with that. I tried to paint textures with photoshop 3d integrated painting and its a mess, better download that plugin, there are a lot of tutorials of that
I'm sitting here trying to improve my photoshop painting technique, and while painting I realize that most of the awesome paintings I see done with photoshop have a lot of brush strokes that certainly aren't made with the circle brush. my question is what do you guys use when painting in photoshop? what makes you pick a…
I'm working on 100% procedural wooden planks with worn paint. Here is the latest iteration: i added functionality in the graph to adjust plank size, paint erosion, nail position, paint and wood color and all that good stuff. The first (and perhaps most successful) part of this graph I tried to figure out was the paint…
well my extent of painting is a Color theory class I took and a Digital Painting Class. But most of the stuff I made in the classes was only ok, This piece has deffinately inspired my to paint again. But as far as painting skins for characters is concerned yah this is the first one.
I'm learning to use Mudbox 2011 and I have run into a situation while I'm painting the model in which the color I use to cover a particular area will spike in any direction and paint more than what I've wanted. Or I can't paint a small area for some strange reason. I do not have any areas covered with Freeze. It's as if…
So I like to use maya to quickly paint some seams if Im already in the program. I never use to have an issue in 2010 but Im updated to the newest version and Im having an issue. The orange part, the wing, is its own UV set and the blue part, the body, is its own. Right when I go to use the clone stamp tool the wing inverts…
Hey we are looking for artists to create hand painted textures for use in UE4 and Unity. The format we are looking for is:* Base Color / Normal / Roughness/ Height / Ambient Occlusion * Resolution 2048px by 2048px ( Also work with 512*512px ) * TGA format * Tillable * Hand Painted * Mobile and PBR ready You will also need…