I'm tackling my capstone assignment for my final year in Game Development, which is essentially an outdoor environment piece using landscape. I have seen several people use a UDK > World Machine > UDK workflow with good results, and am interested in trying it for my capstone. When I created my landscape, I selected it and…
Hey I have a basic blockout level I made with BSP brushes in UDK that I now want to export and then import into Maya. I can export it from UDK fine, with either .obj or .fbx. The problem I am having is with the faces being all over the place - meaning what should be a simple quad has been split not only into 2 tris, but…
@Adam, I think you're right 8:1 is probably more in keeping with games today and especially the next round of hardware which artists should prepare for now. With 8:1 you just need to be mindful of the dreaded down resing (at least in production). Don't draw 1px lines or use tiny fonts on a larger sheet that might be cut…
Adam: I would say it all depends on the scope of your game. Last year while working we used UDK (not for iOS mind you) with zero programmer support. Myself and 4 other artists (with little UDK experience) were able to create custom anim sets, animations, movement controllers, camera controller system, have a character go…
Just was wondering I have been using udk past few weeks studying it and everything. Is scripting easier in cryengine then udk. Is it worth learning cryengine? I love the games made with both engine which do you prefer to work in? I would also like to know how cry engine is as far as set up for a scene things like that…
Hey all i am learning UDK and am going through the tutorials but for some reson the wiget in UDK is off by 45ged or something like that :S any one any idea on how to fix this ?
Hi everyone. First post :) I am wanted my first post to be some amazing artwork but never mind, I have had to post in my time of need. I am currently studying game art at Teesside university and there is a model I need finished rather soon but I am having trouble. I am creating a flying mustang for a sci-fi game in UDK and…
Literally giving me a headache! I just grabbed the october beta, and just installed new nvidia drivers for my card. 3d Vision is working normally for games and whatnot, but I'm having some problems with UDK. I know UDK is supposed to be supporting it now, but only in full screen and not in the editor? Unfortunately for…
The latest UDK update is out today. It's mostly a bug fix update but there are a few new features as well that might help a couple folks out there with a few specific issues. Either way, its still a nice free update to a great tool. Here's some cut and paste from the patch notes: Upgrade Notes PhysX is now enabled for iOS…
Ok so I'm just going to start by saying that I do not have a good understanding of lighting or displaying my work in UDK. I have modelled and UV'ed the major assets of my scene (I use maya), and created a very quick and dirty light map for the asset you see here which is the first one I am addressing the major lighting…