the thing is also Kanova has the issue all VR sculpting apps have. Its ten times harder to get a clean non blobby surface... in case of pointcloud data its even harder... its fun but i dont think its the future of production sculpting... second issue is you have to work with your whole body... its hard training to sculpt…
Hello. I've been working on a minotaur character over a few sleepless nights. I plan on rigging him and get him into UDK for practice. Before I start uving or really working on details I would appreciate getting some crits on shape or anatomy etc. Few things I've been wondering about: 1) I'm kind of unhappy with the shape…
So... I just started learning Blender, and dived straight into character sculpting. For the experts here :) , how long on average would you say you would spend on sculpting a base model like the one below? I spent about 3-4 days from start to end, and it's still not done! This is my first proper sculpting project, though…
Hello everyone! I'm doing a sculpt a day of the crew from Game of thrones :) I'm limiting myself to two hours a sculpt! Critiques and comments are always welcome.
just reworking another monster I made for a mindshockstudios game I'm working on, Terg of the Creep! comments and crits appreciated... sculpted with Dyntopo sculpting tool in blender
i like my base to be as simple as possible, that way i can use it for almost anything. the more you sculpt into your base mesh, the more specialized the base is, and therefore not as reusable in the future. i saw this recently http://zbrushcentral.com/zbc/showthread.php?t=063165 first post has an awesome base, i usually…
Sculpted as an exercise this morning, hope you like. So here is the link to the sculpting video of mario: [ame] http://www.youtube.com/watch?v=FXlPVLX_70Q&feature=share[/ame]
I recently bought substance painter and now I'm questioning when I should be sculpting/modeling details like zippers, buttons, screws, cavities etc. and when I should just be painting them. I ask because there seems to be trade offs: sculpting for instance gives me very nice AO bakes and also seemingly more dimension,…
Hello guys, I come from Blender sculpting and recently tried ZBrush. I actually prefer ZBrush because of the many options and tools it has, but the performance is worse than Blender even though I always heard ZBrush could handle so much more polygons. Now I am confused because I found out it is the opposite. Blender is…
Hi! I'm a long time lurker, first time poster. I'm definitely not new to the ways of polycount, so I'll keep this brief. I just recently got a graphics tablet, so I thought I would be quick in putting it to good use. I have not sculpted anything serious before simply because it was such a hassle with a mouse. So, since I…