So... I just started learning Blender, and dived straight into character sculpting. For the experts here
, how long on average would you say you would spend on sculpting a base model like the one below?
I spent about 3-4 days from start to end, and it's still not done! This is my first proper sculpting project, though I've mucked about in Zbrush donkey years ago. Got to say, I'm loving Blender 2.8's overhauled UI/UX. I've used Blender maybe 5-6 years ago, and boy, is it night and day! Props to the Blender team~
Too slow? Looks like programmer art? Any and all feedback welcomed and appreciated!
FYI: I did not use a reference... Character model is for a game I'm developing. Should I have used one? What do you guys usually do?