I honestly hope I did not make you feel this way and if I do I apologize. Polycount is a great place, and I directly attribute my growth as an artist to the people on this board. I will say though, that the reason I stayed here was because the critiques I received on this board were harsh reviews that made me reconsider my…
Vermeulen: don't go there, let's just not mention the fragile here. The opinions are very divided on it, and i personally am pretty much dead center in the field of "liking the fragile" For some reason that makes people claim that you're "not a real nin fan", or that you cant possibly like the older work then, but i love…
Seeing the world as some individual see it might not alwass be meant offensive.. sometimes people are just not aware.. For example: Ever heard of prosopagnosia ?? (..and i'm presuming anything here ) My uncle had a milder form. Which already sometimes leads to arkward moments when for example he ranted about a certain…
GIMP is really doing my head in... I figure the are some clued up individuals here who have a taste for pixel mashing? All I'm after is some recommendations for simple, efficient 2d painting apps (prefer free/OS :nerd:) I'm thinking a modern deluxe paint? :D My google searches have turned up some dead ends and a strange…
As posted previously I am learning head modeling (not sculpting yet) and try to keep my polycount budget very low (<1K) to test my own understanding of topology. One issue I battling with is how to maintain proper silhouette, as it's lowpoly, I have the urge to add more edge loops to smooth things out. And I read this line…
Hey all! So I've run into a dead-end and my google skills failed me. I'm modelling this male head on Zbrush and max, and at some point I ran in a small problem. When I try to import my lowpoly mesh with a new UV layout to Zbrush I get a weird bug where some of the polygons are missing, such as the image below: Does anyone…
Say I have a full character model but I don't want to break it up to work on it. I'm using Uvgroups and hide and unhide to isolate bits of the mesh I want to work on. But here's my issue: even if I start with a very high document resolution ( 4096x3072 ) when loading the model, as I zoom in to work on just the head, it's…