Hey everyone, recently I started a new game environment project based on Álvaro Fernández’s concept. My goals for this project are: * Improve my modeling and sculpting skills * Learn Substance Designer and Unreal Engine As always, after gathering some reference images, I started to create blockout shapes in 3dsMax. And…
As a side project I'm making a game-ready Mark 12 Special Purpose Rifle, which is a designated marksman variant of the M16 featuring a floated handguard and shorter barrel. I picked this gun because it has a nice balanced distribution of weight and I really like the large forms spattered with tertiary details. For a change…
A hard headed attempt at hand painted texturing. The second image is how I' imagine the book would work - the Lovecraftian definition explains it as a means of learning, describing and summoning the Old Gods, so that sounds like a good enough reason to use tentacles!
https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-C1D508AB-A3E5-4965-AAE3-4FA5EC48CA75-htm.html It seesm some old "Zen Tools" scripts did the job but they are not working anymore. Any good solutions out there ?
Hi all, I have a question about what I'm showing in my screenshot here. I have been messing with the different layers to have the Specular Map look similar to the Diffuse/Albedo Map I have here displayed. I have been trying multiple different blending modes to have the different layers appearing correctly so that it…
CGMA’s 2019 Spring Student Showcase is here! The academy’s commitment to providing quality arts education by facilitating over 100 courses taught by the industry's leading artists, has been motivating artists to improve their skills for almost 10 years. Their curriculum focuses on the most relevant industry techniques.…
Hello everyone!
I had a task to add a sprite in the marmoset, but I did not find anything with that.As a result, I decided to make my Fresnel-based shader. It helps you to generate new effects in a few clicks. more screenshots and instruction on: https://www.artstation.com/artwork/3o8gno --- Download:…
Hi Im considering doing some photogrametry in a studio setting for some of my rocks and other assets and Im looking for how to go about this. Is there a way to extract specular/roughness information from an object? If so how would I go about doing it? Some of my rocks are less than 5 cm wide, is it worth it to scan them…
Trying to wrap my head around modular kit creation. Challenging myself to use only tiled textures and trim sheets, though I'll be quite honest, it hasn't turned out quite as well as I like. I think it looks good, but I'm just not sure where to increase the detail/add trims/etc. Any resources to help learn more about…
Recently wrapped up this tribute I did to Into The Spider-Verse. Thought it was such an amazing film, and wanted to attempt to recreate something in the same style. I also made a sped up breakdown if you're interested :) https://youtu.be/zhbKfm0dWOk It's done in ZBrush, but with a lot of comp on top done in Photoshop. It'…