Hey everyone, recently I started a new game environment project based on
Álvaro Fernández’s concept.My goals for this project are:
- Improve my modeling and sculpting skills
- Learn Substance Designer and Unreal Engine
As always, after gathering some reference images, I started to create blockout shapes in 3dsMax. And imported them in Unreal Engine to test proportions and scales of the scene and to see how the final composition will look like.
https://www.youtube.com/watch?v=mYYrORSLeyE
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Here's an update:
I created and uv unwrapped my low poly models in 3dsMax. High poly was done in Zbrush and baked normal and ao maps in Marmoset Toolbag.