Didn't use it for a year or more but now it gives me weird results. i have the latest drivers. specs are nvidia card, cs2 and win7 64. Maybe somebody had the same hassle? Cheers, Daniel.
Hi, I was hoping someone might be able to illuminate possible areas to check I've been trying to import my SBSAR file into UE4 however the imported textures are not displaying correctly at all! I don't know why this file is doing this when other SBSAR files are importing correctly.
So, I've been tooling around in xNormal a bit and seem to run into a small problem. My colors in xnormal are not as sharp as they are in photoshop or maya. I imagine this is because of the realtime lighting but it seems a bit off. Anyone have any ideas? and the photoshop bit When comparing it to maya it seems to look…
Hi! I'm having some issues with the normalMap transition from zBrush to Maya. It seems to be smoothing the normalMap when I render the frame in Maya, i've already tryed to turn off the filterType on material and extract a bigger NM from zBrush, but nothing works. Is there anything else I could try to fix this problem?
Is there a general rule of thumb for light direction in the green and red channels? I've seen all sorts of different directions, but generally light from above in the green channel and light coming from the right going to the left side, in the red channel. Yes/no? Does it matter? Seems for consistency's sake, it should…
Ok so I've been meaning to do one of these for a while and figured tonight was a great night to get started so here it is. Starting out with the armature... Not really the best one but it's sturdy and will do the job for what I need.
Hello guys, how can i resolve this problem? I baked the texture from the High poly mesh to the Low poly mesh.. In marmoset i even tried to change the Target Space... What im doing wrong?
Hey. The seam only apears when seen from an angle, the surface is flat and i have hard edges all around. I tried some things but no luck, any idea if it's possible to get rid of them?