Hi!
I'm having some issues with the normalMap transition from zBrush to Maya. It seems to be smoothing the normalMap when I render the frame in Maya, i've already tryed to turn off the filterType on material and extract a bigger NM from zBrush, but nothing works. Is there anything else I could try to fix this problem?
![26793152.jpg](http://img214.imageshack.us/img214/931/26793152.jpg)
Replies
Maya on the other hand is applying smoothing.
So in short, you'll get a similar effect by not having any smoothing groups in Maya.