So, I've been tooling around in xNormal a bit and seem to run into a small problem. My colors in xnormal are not as sharp as they are in photoshop or maya. I imagine this is because of the realtime lighting but it seems a bit off. Anyone have any ideas?
and the photoshop bit
When comparing it to maya it seems to look somewhat flat to me.
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Could be mipping, could be lighting. Lighting is very bland, just one white dead-on light, as far as I can see.
Also can you elaborate a bit on "colors are not as sharp"... do you mean his hair is blurry?
My colors in xnormal are not as sharp as they are in photoshop or maya. I imagine this is because of the realtime lighting but it seems a bit off. Anyone have any ideas?
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Are you using the "use texture compression" option? Go to the xNormal plugin manager. Select your active graphics driver. Turn off the texture compression option.
Perhaps is the lighting too... Do you see better if you set the "matte" option?
Also can be related to the forceware/catalyst/whatever card you use driver. OPen their control panel and sure you set something like "Mipmap quality: Maximum". Also try to force on the anisotropic filtering.
Hope it helps.
Well here it is in xNormal with the Matte option checked. See, my colors are nice and bright as compared to the picture above where they look washed out. I imagine it has something to do with the lighting in general, it just is such a change I guess when I go back and forth.
Also, as it looks in this shot is how it looks in Maya. I know I have the "over" option selected as opposed to "Multiply" however even it maya it would remain pretty close.