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Normal Mapping Color Issues

interpolator
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praetus interpolator
So, I've been tooling around in xNormal a bit and seem to run into a small problem. My colors in xnormal are not as sharp as they are in photoshop or maya. I imagine this is because of the realtime lighting but it seems a bit off. Anyone have any ideas?

Barista001.jpg

and the photoshop bit
BaristaTexture.jpg

When comparing it to maya it seems to look somewhat flat to me.

Replies

  • Eric Chadwick
    Per can be rude, but he does have a point. I guess this is Xnormal, but also show your character in Maya's viewport for comparison.

    Could be mipping, could be lighting. Lighting is very bland, just one white dead-on light, as far as I can see.

    Also can you elaborate a bit on "colors are not as sharp"... do you mean his hair is blurry?
  • Rob Galanakis
    I'm guessing he means the color palette is more limited, like xNormal is doing something to his textures. The hair, for example, is a lot more dull in the screenshot than the texture. I have no idea what is going on under the hood with xNormal so I can't give any ideas or solutions, but maybe its converting a true color texture to a 256 palette ore something?
  • CrazyButcher
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    CrazyButcher polycounter lvl 20
    palettes are not supported on hardware since several years (I think geforce3 ish or so). It probably simply is some lighting issue, as theres infinite amounts of how the final colors come out.
  • jogshy
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    jogshy polycounter lvl 17
    [ QUOTE ]
    My colors in xnormal are not as sharp as they are in photoshop or maya. I imagine this is because of the realtime lighting but it seems a bit off. Anyone have any ideas?


    [/ QUOTE ]
    Are you using the "use texture compression" option? Go to the xNormal plugin manager. Select your active graphics driver. Turn off the texture compression option.

    Perhaps is the lighting too... Do you see better if you set the "matte" option?

    Also can be related to the forceware/catalyst/whatever card you use driver. OPen their control panel and sure you set something like "Mipmap quality: Maximum". Also try to force on the anisotropic filtering.

    Hope it helps.
  • praetus
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    praetus interpolator
    Barista002.jpg

    Well here it is in xNormal with the Matte option checked. See, my colors are nice and bright as compared to the picture above where they look washed out. I imagine it has something to do with the lighting in general, it just is such a change I guess when I go back and forth.

    Also, as it looks in this shot is how it looks in Maya. I know I have the "over" option selected as opposed to "Multiply" however even it maya it would remain pretty close.
  • CrazyButcher
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    CrazyButcher polycounter lvl 20
    that image has the model not lit at all
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