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Author:
FredCM
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Adobe Substance
Substance painter- Maya Normal map
Simocate1
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Simocate1
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Dec 2017
Hello guys, how can i resolve this problem? I baked the texture from the High poly mesh to the Low poly mesh.. In marmoset i even tried to change the Target Space... What im doing wrong?
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Simocate1
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Dec 2017
When i baked the Normal to the low poly mesh, it was correct. The folds that i scoulpd were correct, and even the details on the buttons..
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fransaditya
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Dec 2017
maybe you must smooth display model mesh before export obj/fbx file in maya.
Mesh display -> soften edge
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Mesh display -> soften edge