Toggle navigation
Polycount
News
Forums
Patreon
Challenges
Quarterly Character Art Challenge
Bi-Monthly Environment Art Challenge
Wiki
Moar
Recent
Activity
Badges
Drafts
Store
Sign In
·
Register
Author:
fdfxd2
Home
›
Adobe Substance
Substance painter- Maya Normal map
Simocate1
node
Offline /
Send Message
Pinned
Simocate1
node
Dec 2017
Hello guys, how can i resolve this problem? I baked the texture from the High poly mesh to the Low poly mesh.. In marmoset i even tried to change the Target Space... What im doing wrong?
0
·
Share on Facebook
Share on Twitter
Replies
Offline /
Send Message
Simocate1
node
Dec 2017
When i baked the Normal to the low poly mesh, it was correct. The folds that i scoulpd were correct, and even the details on the buttons..
0
·
Share on Facebook
Share on Twitter
Offline /
Send Message
fransaditya
null
Dec 2017
maybe you must smooth display model mesh before export obj/fbx file in maya.
Mesh display -> soften edge
0
·
Share on Facebook
Share on Twitter
Sign In
or
Register
to comment.
Replies
Mesh display -> soften edge