Hey, I'll give ya some crits! First off, I would stress this. There are three rules that you MUST follow in order to get interviews: Your very very very best piece of work should come first. Every piece you show that is worse than the best piece will lower the employers opinion of you. If you take a look at an animation in…
My opinion doesn't really count, but I would say it all depends on who you work for. I have worked another job that paid well (years ago) where I was a technical support guy for dsl internet connection. I probably could have moved up the ladder quickly there and did well statistically but the job stressed me out so much I…
Since when can you see the sea floor. so crazy. Its pretty ominous just looking at challenger deep or the crazy big scrathes on the bottom. Challenger deep being the deepest part of the ocean.…
Sorry for my late reply but I posted the update at 2am and felt your replies deserved a fresh mind. Thanks for the suggestions sltrOlsson, I agree that the bricks needs re-doing but I want to move forward before I move backwards so I'll put that on hold until I have more mesh detail fleshed out. Also thank you for the list…
Good stuff! Few notes First, Get some ground planes in your shots. Especially your run and jump cycle, it's kind of hard to see what's going on, or how their body is moving in relation to the ground. Ground planes are a must. But that shot especially, i think also has to do with your cameras. Your camera work is kind of…
so he's developed a lot, he looks much more interesting and much more thought out now. i couldn't help but notice his proportions have changed a lot. he looks to be the size of a midget due to the size of his head. midgets can still be bad-ass, but he's not going to fit into our pose in the same way. i think you're having…
Two reasons come to mind putting aside the realistic side: 1) Usually exposed panels and electronics scream "machinery" and "high tech" and "important stuff being done right here" in a snap. In sci-fi flicks it helps keep the suspension of disbelief kicking. 2)It gives you something to look at. Now regarding your view on…
Well i wanna make my first normal map (woohoO!) So i have my model all done and uvwmapped, so i figured its time to export to zbrush, after i was done with my ultra high-poly sucky model i was wondering how to export the normal maps (i tried checking the zbrush tuts) so after a while i got desperate and exported it back to…