The lines are absolutely hand drawn. It's possible that, per shot, they made a library of shapes that are hand painted (think Rayman Legends), and they morphed these shapes per frame to the match the motion and laid them under the lines. The frames are far too smooth for each frame to be hand painted and rendered.
There's absolutely some aftereffects stuff going on in those shots too. Things like sun beams, and even rim lights, can be masked off.
I dont think this is entirely hand drawn. There is defienatly some CG in there. Im even more convinced after reading this:
"Sergio Pablos will talk about SPA Studios’ accomplishments and goals, explaining how a small studio from Spain manages to originate a hugely successful franchise like "Despicable Me" and how it consistently participates in projects for internationally renowned studios like Universal, Blue Sky, Dreamworks or Warner Bros. He will also present a sneak peek of the studio's latest project, "Klaus", where his creative team has experimented with bridging the gap between traditional animation and CGI."
Cartoons have been using CGI for a while now. Even the Lion King in 1994 used CG for the running sequences. The animators are just very clever to blend it in with traditional animation.
"SERGIO PABLOS: I can’t go into too much detail, but I can tell you that no geometry is involved, that the end result depends greatly on the artistic ability of the creators, and that it mostly takes place during the later stages of production, which means that it does not affect the way in which traditional animators work."
"SERGIO PABLOS: I cant go into too much detail, but I can tell you that no geometry is involved, that the end result depends greatly on the artistic ability of the creators, and that it mostly takes place during the later stages of production, which means that it does not affect the way in which traditional animators work."
Damn, that's crazy then.
I only know one other movie that did that but the actual animation took several decades to complete. The Thief and the Cobbler.
Props to the artists for having the patience to do that. There's a certain charm to having all your vanishing points drawn by hand.
"SERGIO PABLOS: I cant go into too much detail, but I can tell you that no geometry is involved, that the end result depends greatly on the artistic ability of the creators, and that it mostly takes place during the later stages of production, which means that it does not affect the way in which traditional animators work."
Cartoons have been using CGI for a while now. Even the Lion King in 1994 used CG for the running sequences. The animators are just very clever to blend it in with traditional animation.
The name Sergio Pablos stuck in my mind after seeing his character Dr. Doppler from the film Treasure Planet (Disney, 2003). It's some very fluid animation.
He was the supervisor for that character, that you can see at 2:33 here: http://youtu.be/sTa-8RzsAbg
Bumping this, because I didn't see this posted anywhere.
The studio doing Klaus posted a demo reel and you can see small glimpses of how it's done https://vimeo.com/125894516 There is 3D involved! But funny enough, it's in the program I least expected to use (Nuke).
Replies
No there isn't, it does look CG.
There's absolutely some aftereffects stuff going on in those shots too. Things like sun beams, and even rim lights, can be masked off.
This has me pretty excited!
"Sergio Pablos will talk about SPA Studios’ accomplishments and goals, explaining how a small studio from Spain manages to originate a hugely successful franchise like "Despicable Me" and how it consistently participates in projects for internationally renowned studios like Universal, Blue Sky, Dreamworks or Warner Bros. He will also present a sneak peek of the studio's latest project, "Klaus", where his creative team has experimented with bridging the gap between traditional animation and CGI."
From this link in the description: http://www.annecy.org/programme/index:rdv-200000301730
[ame="http://www.youtube.com/watch?v=HLmAT6t5kL0"]www.youtube.com/watch?v=HLmAT6t5kL0[/ame]
THERE IS NO GEOMETRY.
So, no 3d guides. All hand drawn. Just nutso good artists.
here: http://www.cartoonbrew.com/interviews/sergio-pablos-talks-about-his-stunning-hand-drawn-project-klaus-exclusive-113621.html
"SERGIO PABLOS: I can’t go into too much detail, but I can tell you that no geometry is involved, that the end result depends greatly on the artistic ability of the creators, and that it mostly takes place during the later stages of production, which means that it does not affect the way in which traditional animators work."
I only know one other movie that did that but the actual animation took several decades to complete. The Thief and the Cobbler.
Props to the artists for having the patience to do that. There's a certain charm to having all your vanishing points drawn by hand.
Thanks for the article, Im really excited now.
Thanks for sharing that, found it very interesting.
Insane that it's all hand drawn, looking forward to it.
https://www.toonboom.com/products/harmony/features
"Most of the animation was done digitally on TVPaint."
http://www.tvpaint.com/
Which looks a lot like toonboom
I think this music video does a great job of mixing the two together:
[ame="https://www.youtube.com/watch?v=y2vzBdIejVY"]https://www.youtube.com/watch?v=y2vzBdIejVY[/ame]
Plus, I'm just a big fan of the art style of the hand drawn stuff!
Even back in the Animo days (running on Steve Jobs's NextStep OS) we had animatable digital gradient fills and such but this is very impressive.
The name Sergio Pablos stuck in my mind after seeing his character Dr. Doppler from the film Treasure Planet (Disney, 2003). It's some very fluid animation.
He was the supervisor for that character, that you can see at 2:33 here: http://youtu.be/sTa-8RzsAbg
The studio doing Klaus posted a demo reel and you can see small glimpses of how it's done
https://vimeo.com/125894516
There is 3D involved! But funny enough, it's in the program I least expected to use (Nuke).