Evening Ladies and Gents, I've posted only a few things on Polycount but I am prototyping/testing some ideas on some props for Fallout 4 when GECK is available. The first being an Arcade Machine. I just wanted to make one that suits the FO4 colorful, yet, post-apoc feel you get in the current world of Fallout.…
Hey Polycount! For one of my modules in my last year here at Staffordshire University, I was tasked with redesigning/reimagining a fighting game character. I chose none other than the man himself, Scorpion. I actually when through a couple concepts, most of which didn't stray too far from the original design and ending up…
Also on my website. Part 1 Part 2: This tutorial goes into the vertical stretch fix mentioned in Part 1, expands the shader to include a bottom hemisphere, and addresses a question I received regarding how to lower (or raise) the horizon. Reflected Sky For a sky dome that only has one hemisphere, or has the bottom reflect…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
Hello everyone! I'm Ross, the community manager over at Pavia Games! We are building a metaverse and running a competition for people to get creative with some challenging requirements! Pavia is a metaverse and is built up of 100'000 individual plots of land which were all sold as NFTs in late 2021 and we are looking for…
📢 ENVIRONMENT
ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…
UPDATE: W.I.P. Went back, did some research and fixed the hair card vertex normals. Looks alot less like cards, changed the eye shape and shrunk eyes down a bit. Reposed the face slightly. Still looking to work on a neutral pose. Thanks for the feedback so far. Keep it coming please C: (Temp Lashes and eye brows) Original…
Hello, My name is Steven. I am building a game-design start-up company. I have nearly a decade in .NET programming and a few years in HTML, CSS, JS. I have a game concept that the community on Xbox has wanted for a long time. I would like to hear more concepts, because a better concept, is well.... better! I am the…
Hi everyone! I'm hoping to some day find work in the games industry and after a little while working I'm happy to have finished my first full character asset. After some time spent practicing my fundamentals I wanted to create something to benchmark all of my skills up to this point so I could learn my weak points and what…
I came up with a small challenge for myself, and that is to do an entire list of props in 3d for games. Once this list is completed I will move to zBrush to make some character models :D Critique is welcome!!! PROP LIST: propane tank - DONE file cabinet - UNFINISHED mailbox - UNFINISHED monitor - UNFINISHED skids -…