hey Lowe, i think the leather looks very nice. as for the human body sculpt, youre doing better than me :p i started yesterday with doing my first human body blockout, but its so hard to get right... (sigh). Im not at all the right person to critisize your anatomy, but here are a few areas that stand out for me: the arms…
Hello everyone, Today I am posting to try to solve a question that I have been carrying with me for a long time, and truth be told, I would like to be able to resolve it in order to create my environments with more confidence and security, or at least shed some light on the matter. The question is related to finding the…
I'm in love with the original Thief Games. The moody atmosphere, the steampunk aesthetic, the level design, and that crispy art direction. Anyway, doing a modern take on the original The Dark Project menu as a form of practice. Also I'd resize the images but the forum won't let me. RIP Firefox compatibility. Last shot is…
Hello, This is probably a noob question but im unsure at the moment. I am currently modelling a train and have finished my blockout>mid poly>High poly. I am currently creating the low poly variant and wondered if i have to fix the normals (aka if i have to go through and "soften edge" or "harden edge" etc.) or will my high…
Hey guys! I've been trying to switch over to Unreal after exclusively using Unity. Unfortunately, trying to get a modular level to work with lighting has been absolutely kicking my butt. I've followed the posts about creating multiple UV sets using the secondary one for lighting, and I'm not too concerned about the seam…
Hi, We are looking to find someone to work with to build out 3 animated shorts similar to the marketing material done by Behaviour Interactive for Dead By Daylight: https://www.youtube.com/watch?v=CqBNlPfuQJg Currently 2 of the 3 shorts are ready for animation, with most shots having a basic blockout and camera pass…
Wow, it's been a while since I last updated. Dropped in to say the damn thing is DONE! Thank you to those who offered advice along the way 😃. Enjoy! https://www.artstation.com/artwork/QzwY6Z ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello friends. Today I've started on a large interior for Clinton Crumpler's UE4…
LATEST UPDATE: ORIGINAL POST Hello people, this is our thread for the PETROL/BLOOD contest! Our team, consists of myself, and Timbo. To start, I will be creating the vehicle whilst Timbo will be creating the character. We've spent a evening or two mocking up some ideas for our submission. We've decided to go for a hybrid…
first time modelling a vehicle, probably could have chosen something a little bit nicer but whatever. :D at the moment, im a little stuck on the headlights, and the curve of the windscreen. im not planning on modelling the interior, so it'll be interesting to see how to render it without that. im also trying to work out…
LAST UPDATE... Hi, i started this project posting on WAYWO thread, now i decided to move it here to get some more opinions from you polycounters. I'm working on this Protoss with the idea to realize it with nextgen MMO specs... At the moment i've done the main body, and a rough blockout of the heavy armor...about this, i'm…