Hi guys! I am working on a project for my university right now. We were told to redesign an existing fighter character so I chose Taokaka from BlazBlue. We have to redesign the character, model, sculpt and retop it as well, the usual process really. Here's a concept I did for her: I will be moving on to the modeling now,…
Hey Polycount! I'm honored and lucky to be part of Lee Devonald's @almighty_gir Summer Character Workshop! A few of us are starting a thread on the forums so you guys can view/learn/rip apart our processes as we go along. Check them out here: Lee Devonald - Swordswoman Tom Lishman - Nemesis Demon Sanna Kempe - Swordmaster…
Hello there ! I just started working on my new personal project, I chose this design from Brian Matyas : I always liked pirates and I wanted to work on a male character for a while and it will be the occasion for me to work on more complex patterns on marvelous ! Even through I'm not going for likeness, I'll take…
Hello, I'm Scott Kletzka and I'm a 3D Character Artist looking for freelance work. I have over 3 years of industry experience, mainly in the mobile game sector. As such I am experience with Unity and working within mobile game hardware specs. I mainly focus on stylized pieces but I have some experience with realistic…
I'm working on some Napoleonic era character. Currently I'm still on sculpting in Zbrush, but I took some fast render and done some rework in Photoshop. I was not intending to create something big with this coloring in PS, but I really had a great time. Since I'm still working on head sculpt, I'm welcome for any advice…
Hi there, I'm working on this base mesh in my free time as I'm trying to learn face a body topology for games. My objective is to create a few stylized manga-ish characters by the end of the year so I can have a good character portfolio for an entry-position in the industry. Do you see any potential problems or areas that…
Hi Guys, Wondering what is the maximum (often used) bone influence when rigging a current gen game character? I recall working at a mobile game studio couple of years back that we used 2-3, this was for 1000-1500 tri models that had a pretty lo bone rig. I have finished a personal character 16,000 tri and rigging him now…
Hello! Automaton is a new games studio based in Cambridge, UK. We are looking for passionate and motivated individuals to fill several in-house positions in our art department to help bring our games to life. Environment Artist: https://automaton.uk/careers/art-and-design/Environment-artist/ Character Artist:…
Cool 63'd Han Solo :) . Only thing I'd say is that it's a pretty 'safe' character. There aren't a lot of details, and nothing really stands out THAT much. I think the best part of it is the face, honestly. It has a lot of character. The part that looks like it could have the most improvement is the hair. Granted, I'm not…
Hello everyone,Right now we are looking for 3D Character Artists that have knowledge in using Unreal Engine 4, but if you don't have, it's okay as well. The designers must know how to produce realistic characters.The game follows the intriguing story of a SWAT member, later made a leader of the team. You must breach,…