I have a set of 3D letters in Maya 2013 which I made by using the bevel plus tool within the surfaces module on a set of imported illustrator shapes. I am trying to cut up my letters now so that they can later be animated together from tiny shards. For this I have tried using both the interactive split tool and the old…
Hey, So I will be working towards creating the throne of The King of Nothing! A kind of children of men deal: http://www.imdb.com/title/tt0206634/ As the last few humans of earth gathered around their little fires, an empty hall echoes with the sounds of the wind. This was once the throne of the infamous leader of 'the…
Hello pollycounters . I have been working on a maya scene specially on Xgen . and i have a " rand() " expression that i put in my clumping modifier . The problem is it has a range from (3,7) and i want to combine it with another " rand() " exp. but with a negative value (-3,-7) . But when i do that the " compiler " if i…
Hey guys. I've been crawling this place for about a year now, but I felt intimidated overall. I have no idea on where I should start, but I would definitely like to at least "start" and just stop surfing this forum. I've been playing video games all my life (I'm 22) and would definitely like to be part of the industry…
Hi all, This is a character i've been working on in my lunch breaks for a while now and I'd love some feedback. Scarlett is a character of my own design, but inspired by the many famous women out there with big guns, spunky attitiude and a healthy disregard for explosives. Scarlett is a game res model though I admit I…
I've been playing League of Legends since 2012, pre-season 2013 ... Since I started playing there was not as much art outside the game as such, until "Warriors" came out, the first RIOT GAMES music video published on 17/09 /2014. My first motivation was that when looking at the promotional art of the game, which are not…
Hey everyone, Four years later now, I can finally share my new work on more Majoras Mask stuff! I remastered my old Majoras Mask model from 2012 for the cinematic short and created a Deku Mask for the new music album. I'm super proud of how awesome the cinematic came out and how the renders for the masks look. I worked…
Hi guys, A long time lurker in these parts, just wanted to drop a few images from the recently released Killzone Mercenary on PSVita. Late 2012 I had the fortune to go down to help the guys at Guerrilla Cambridge for a while at the end of their project. I therefore had limited opportunities, but really enjoyed helping them…
Hi there. I am currently struggeling with baking perfect normals for hard surface objects in Xnormal. I am currently using maya 2012 and would be really happy, if someone could help me. This is the low poly object on which I want to bake my normals The high poly was done in maya and zBrush. The Problem is, that I get some…
I'm seeing seams in the lighting when I try to render cube maps in V-Ray. The cubes are for architectural vis for a client. Does anyone know of a better workflow for this? I've animated a camera to point in the six cube directions, and then render six frames. But I get this, as shown in Cubemapgen, with a stripped-down…