I have a set of 3D letters in Maya 2013 which I made by using the bevel plus tool within the surfaces module on a set of imported illustrator shapes. I am trying to cut up my letters now so that they can later be animated together from tiny shards. For this I have tried using both the interactive split tool and the old split geometry tool. Both work fine on letters with no holes such as "U" or "S". On "O"s and "R"s on the other hand, neither tool works, and the split geometry tool returns the error: "cannot end up on a hole".
In Maya 2012, trying to use the interactive split tool on one of these shapes causes a fatal error and Maya quits itself.
All the geometry is clean, organized, and its history has been cleared.
This problem has been hindering me for a while now. If anyone could pose a solution or even just recommend a different way of making text in Maya that avoids this problem I would be very grateful.
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