Hey guys.
I've been crawling this place for about a year now, but I felt intimidated overall. I have no idea on where I should start, but I would definitely like to at least "start" and just stop surfing this forum. I've been playing video games all my life (I'm 22) and would definitely like to be part of the industry somehow.
I have no background in modeling/art so I'm very very new to this side of the video game industry.
As we speak, I am downloading 3DS Max 2012 (I'm a student, so I get it for free?) and UDK. I would like to know, what is the best place to start for someone who would like to model characters/buildings for video games? I met Ken Levine last year at PAX and he suggested I get UDK and start tinkering with that.
Thank you in advance for your suggestions (and sorry if this post is all over the place, I'm a bit nervous) ^^;
Replies
Basics first.
I would pick a basic project (probably not a character, something simple and boxy should be a nice starting point, avoid doing a generic dumpster or crate or anything over done, just make sure its something you can get a lot of reference pictures for), and finish it completely, get it into udk textured with materials and worthy of a screen shot.
Here's a basic guide for that, if you need any help, don't be afraid to post what issues you are having in this thread.
http://udkc.info/index.php?title=Tutorials:3Ds_Max_-_Complete_asset_creation_process
Software after that.
If you don't understand how to draw, how color works, how form and volume and silhouette work, and composition, all the software in the world won't do you a bit of good. I made that mistake and it took me a long time to dig myself out of the hole. Trust me on this one.
http://www.polycount.com/2011/10/22/toronto-igda-talk-by-adam-bromell/
... If you didn't already ;]
There is no definitive way of learning this. You can learn the apps first, make stuff and see what you can come up with, or you can to your local art store, get a sketchbook, pencil, eraser, anatomy book and any book that is related to an introduction to the drawing style you would like to persue. Mostly, people would go with life arts tutorials.
So you can do that. And do post what you make so you can get a good feedback for it.
There is a new sticky that may interest you.
http://www.polycount.com/forum/showthread.php?t=89972
There is no Point A, Point, Point C path to getting into the industry, so maybe the stories in that thread will show you the different avenues people have taken. Good luck!
This ^ I'm still paying for that deficit ><
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No I'm just kidding
Focus on the basics of 3D: lowpoly modeling, UV's, and texturing. The Mobile Gaming thread should be your bible starting out.
Look at games that have beautiful hand painted textures (Ex: Allods Online), and try and achieve that level of quality in your work. If you can get even half way there you'll be much better off then the vast majority of artists trying to break into the industry (and even a lot of the ones that are in it currently). Though if for some reason you feel the urge to skip the basics and jump into ZBrush/Mudbox/etc., I think Bobo_the_Seal said it best:
"it's becoming extremely easy to find good sculptors. What I look for when hiring artist is people who can texture. I'd rather take a great texture artist and teach them how to sculpt than to take a great sculptor and teach them how to texture."
Also, I noticed you mentioned UDK. I would suggest not messing with game engines for a while, at least until you can make competent 3D assets of your own instead of needing to rely on the ones built into the editors.
As for traditional mediums, don't feel like you NEED to be exceptional at them, but know that they can be a very strong foundation to build off of before delving into all the technical stuff.
This x 100000000
Software changes all the time, but if you have a strong traditional background then you can make shit look good, no matter the tools. There's a ridiculous amount to learn, so don't get discouraged.
Possibly the most important thing of all: ask questions.
[ame="http://www.amazon.com/New-Drawing-Right-Side-Brain/dp/0874774195/ref=sr_1_1?ie=UTF8&qid=1320839224&sr=8-1"]Amazon.com: The New Drawing on the Right Side of the Brain: A Course in Enhancing Creativity and Artistic Confidence (9780874774191): Betty Edwards: Books[/ame]
Glenn Vilppu's book is very enjoyable and helpful too:
http://books.google.com/books?id=-1sRWo0QNVYC&pg=PP2&lpg=PP2&dq=vilppu+press&source=bl&ots=kb6aYD2oqD&sig=Zg5IdoXa8laa2zatpLHXawysw3k&hl=en&ei=_Gi6TsS5D8jysgbv_OmgBg&sa=X&oi=book_result&ct=result&resnum=3&ved=0CCcQ6AEwAg#v=onepage&q=vilppu%20press&f=false