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Scarlett - Because Shes worth it!

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Hi all,

This is a character i've been working on in my lunch breaks for a while now and I'd love some feedback. Scarlett is a character of my own design, but inspired by the many famous women out there with big guns, spunky attitiude and a healthy disregard for explosives.

Scarlett is a game res model though I admit I could have been more efficient with UV layouts and polys ... but what the hell..shes worth it!? This is all about the fun and the learning.

Scarlett has seperate textures for the skin, clothing, hair and RPG each with a normal map, Spec and Gloss. With the exception of the Zbrush and Vray images everything else below has been grabed using the Xoliulshader2 and the grabViewport2.

A Big thanks to xoliul and his team for one hell of a viewport shader!

Scarlett was modelled in Max, Tarted up in Zbrush, textured in Photoshop and rendered using the Xoulishader2, again in 3dsMax 2012. She is also rigged for animation, even with bones for the skirt, and the facial expressions are morph targets.

I'd love some feedback.

Thanks :)

Scarlett_TwoFingerPose.jpg

Scarlett_Closeup_OverShoulder.jpg
Scarlett_Closeup_Lick.jpg
Scarlett_Closeup_Lower.jpg
Scarlett_TurnAround.jpgScarlett_JPG.jpg
Scarlett_Wire_And_Textures.jpgScarlett_VRayRenders.jpg

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