Hi! I'm launching my first product here. It's a pack of 70+ reaction diffusion / turing / organic patterns (PNGs) and custom substance graphs to accompany you in creative work. I've started making these in photoshop first, quickly realizing that it's not going to work. I missed all the Substance's generators and photoshop…
Hi, So a bit of background on this. I've been doing freelance game modeling for a while now and I'm at the point where I'm close to setting up a pipeline and have some funds just dedicated to that and i'm not sure what modeler to choose. I used maya in the past but started transitioning to Houdini for most things and now…
Hello guys! Since the free for Unreal Engine release of the Quixel Megascan library and softwares i found myself importing and processing a lot of assets in Substance Designer before importing them into Unreal Engine so i wrote a plugin to automate and speed up this processes by using the Quixel Bridge Export feature to…
Hey so I have some questions and I'm interested in a general question on the topic. So I've been working for a VFX house now for about 2 months and we are integrating the Substance suite into our pipeline, of course some general testing needs to be done before anything is set in stone and this becomes our preferred…
For all of you Substance and/or UDK users I bring good news! Runtime Substance support is the main highlight of the latest UDK drop. Go grab it now and do marvelous art. :) Here is an example of how you can use Substance in UDK to speed up texture management and iteration: [ame="…
I may never know the answer to this, but I'm stubborn and can't step away from a mystery. I have a situation where I have a low poly mesh I've exported in fbx from Maya, and a high poly mesh I've fbx exported from ZBrush. The low poly was originally retopo'd in Topogun with an OBJ of the high poly from ZBrush as a…
https://www.youtube.com/watch?v=nev5ip6-Dx0 Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2's April…
Regarding this thread. This is about procedural texturing with Substance Designer. I'm not sure how to answer your question about the way "we" apply the textures. If you want to use something from Substance, you can export maps from it and apply them as any regular maps on a model. You can also export the Substances and…
Hi, I'm working on a bark substance and it seems to be a very complicated material. To achieve this I tried different approaches but none of them was really close to my reference image, which is this here (you might know it from the weekly substance challenge): Those hard edged, layered shapes are quite hard to generate…
You might find this interesting. Michael Tanzillo, head of the Tech Artists at Adobe on the Substance team, puts out regular newsletters about all the different job types available for 3D artists. It's a great resource, well worth a look! https://3dartist.substack.com/ Also we have a bunch of resources compiled on our…