I..... wrote a very long post and then something happened and it was all gone T__T So let's try again: FRONT: Probably the most crucial part (to me), so I devided that into different working steps that would make it possible to you to see what I did in relation with your 3D Model. Facial shape: Must be longer and…
Thanks so much! Must've rounded up to about 400-500h on the project I think I still see the columns and spirals in my dreams sometimes. In my mind this area is accessible via a flashback similar to the DLC, so I guess candles would be lit by believers that have been at the cathedral. There is indeed some accounted for…
Okay i like this thread, and thanks peeps for agreeing with something i said, appreciate it. Came back with something else that has been on my mind recently and even though yes we should show our best work at its highest quality, however isn't it a lie? as in ,lets say the engine we put said design into can only project…
any advice on my character design. side question: any advice on texturing assets? apologies if this is a bit vague I will get better a questioning as time goes on. I've been looking for work and I'm trying to get better at Socializing and Networking I don't have a big ego so any help will be greatly appreciated.
Hello people :) Wanted to have a little fun and start concepting in zbrush more often. Character is really not my favorite topic, but I wanted to get out of the comfort zone, so it will be a chara / env piece like a bust :) It's very rough for now, I did some blockouts, and spent like 5min on colors to get an idea of it.…
Evening polycount. :) Thank you Arturow for the welcome and the critique. I kind of feel like in your animation he could land sooner and slide a little more to hit the arm of the chair, it will add some nice opportunity for follow through. Another little tiny detail that I'd like to see is at the end of the animation when…
I'm new to Polycount. I know some people here on Polycount in game art. I'm an animator looking for a place to get some critiques on my work. If anyone knows of a good place to get animation feedback or has any suggestions for my work, your help is greatly appreciated :-) Here is a work in progress lip sync animation. I'm…
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
In a former life I had two large antique stores ( Houston n Austin ) and had large enuff shows at the bi-annual Round Top/Warrenton Trade days to require additional warehouse and storage space ( including large furniture and architecturals ). But it was the mountain of small stuff that needed to be packed stored and…
http://www.gameartisans.org/forums/showthread.php?t=24550 Gameartisans is throwing a contest in which you design a 3d version of your favorite 8-32 bit toon :) . I've decided to enter doing crono, from Chrono Trigger steampunk variation spin to it. It's been a while since I have posted here and I really want you guys to…