Hey everyone, I'm new to 3ds Max 2012 (and generally 3ds Max past 3ds 7) and I'm having serious issues applying textures/bitmaps to selected polygons. I'll select the polygon I want to apply the bitmap to, go into the material editor, make sure both the material slot I want to use and the polygon have the same map channel,…
Hi, I am lurking on everybody's work since a while, (especially the waywo thread) and now I am asking a question: I am working on a character in 3Ds max 2012 sp2, I modeled a guy with a few polygon with alpha transparency, and there was a first problem. Some of the polygon seem to have normals reverted. I switched from…
21:10pm Wednesday, 26 May 2021 (AEST) Melbourne VIC Snapped this at max zoom via a "Galaxy Note 8" knock off, bought for $600AUS from the interweb :p After recording the lead up too full lunar eclipse standing on the backyard deck freezing my man boobs off for about 15mins, thank you very much! But still...so f'ing…
It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
So i've used max plenty of times to bake out a MR AO map. I'm currently using max 2012 for this and I keep getting a black background in my AO maps....DERP? I have my environment background set to white and the element background set to white in my RTT window. Is there something different with max2012 that i'm missing and…
Hello everyone, I'm trying to bake a lightmap with padding in 3dsmax 2012. Everything seems to work but the final texture file is completely white (with padding) while the preview window shows the correct bake (without padding). Here is the final result. Could anyone help me understand why the final texture becomes white?…
Hey Polycount! Finally got a new demo reel together of the animations I have done over the past little while. Hope you like! [ame=" https://www.youtube.com/watch?v=Gr1pbK2FQo8"]Animation Demo Reel 2012 - Meredith Kinrys - YouTube[/ame] A big thanks to everyone that has passed on critiques and encouraged me along the way :)…
Hey friends, I'm participating in the ArtStation 2042 Interior Contest. Wish me luck! I've been working on this for a few weeks now, and the idea is finally coming together. This project is being done in Maya/Renderman (I forgot how much more beautiful the nodes/hypershade in Maya is compared to UE4!). The idea is a…
Hello every one.I am a 3d student recently graduated from Think Tank Training Centre in North Vancouver.I have finished my Character Modeling reel and now looking for a job any where on this planet.Below is the link and some images from the reel.This is from Resident evil 3 movie,Clone and Alice.Software used -…
this may be true for 2012 as i know from being on the beta that they were mainly focusing on animation improvements and UI elements, although there were some modeling tools improvements made in 2012, i don't think they meant "weren't a focus" ever...just for this release. i guess its a common thing they do, and for each…