Hey friends, I'm participating in the ArtStation 2042 Interior Contest. Wish me luck! I've been working on this for a few weeks now, and the idea is finally coming together. This project is being done in Maya/Renderman (I forgot how much more beautiful the nodes/hypershade in Maya is compared to UE4!). The idea is a classroom which is technologically advanced, but is still close to nature. Every desk is going to have a cintiq-like screen. Here's what I've got so far. Any suggestions or critiques are more than welcome.
Replies
Spent the day working on foliage. I've added Ivy, but I think the leaf texture needs to be flipped around! I also created a second tree as the trees were duplicate before. I created several leafy plants but will wait until they're textured before I post them. I need to finish off my bark texture for some variation as well.
After many test renders, I think I'll be going with a green-heavy scene. Only question is if I want to use red as an opposing colour, or venture into the tri-colour range and pick orange and purple as a colour scheme.
Trying to figure out if I should do anything to the floor. The chairs have wheels and the floor is currently tile, and it's been driving me mental thinking about trying to roll around on a chair on tile floor. You would just keep getting stuck in the grooves between the tiles, would be outrageous. Can you imagine? Maybe I'll elevate the classroom area slightly, and put the desks on some sort of wooden raised bit.
I'm not sure if anybody is really reading this, so I'm just going to say that I'll be having avocado and tomato eggs benny for breakfast tomorrow, and I'm really looking forward to it. If you happen to still be reading this, you're a trooper.
Righto, so I've put some variation into the ivy leaves, and cranked the bark displacement. The basic texturing for the desks/chairs/computers/drones are slapped on. Honestly it's surprising how many options you have with a rendering engine compared to a video game engine. I find it fun, but can spend all day fooling around with the settings, and miss out on all the other things. I've been researching colour management (as recommended by Greg below), and I've still yet to get a grasp on it. Will keep trying to figure that out though.
I modeled the hologram, bonus points if you can figure out what class this is. The material was quite fun to make. Slightly opaque, iridescent, glowing. The lasers are just glowing meshes.
Reminder for me to fix;
- The ceiling UV's are a bit warped.
- Tone down the displacement on the bark?
- Change colour of whiteboard container, as it's not visible right now. Black maybe? Might need to change the colour of the drones as well, because they're blending into the background a bit too much.
- Darken ivy bark.
I might make the light for the hologram more green to give it a glowing look. I also think I might make the tiles for the floor darker. I realized they got their dark red colour before because the lights were overly red hahah.
https://www.artstation.com/contests/nvidia-metropia-2042/challenges/62/submissions/40323?sorting=latest
The floors could be darker or brighter depending on just the feel you get from it. To be honest, if you have got the time for it, try to change it to something else to see how it would look