Hi, I am lurking on everybody's work since a while, (especially the waywo thread) and now I am asking a question:
I am working on a character in 3Ds max 2012 sp2, I modeled a guy with a few polygon with alpha transparency, and there was a first problem. Some of the polygon seem to have normals reverted. I switched from nitrous to direct3D, and it seems that it worked fine. But it failed again in unity.
The texture is a TGA with an alpha layer...
Thanks for your help
Replies
in unity it's the default transparent/diffuse shader.
Otherwise, use the cutout rather than transparent shaders - i.e. Transparent/Cutout/Diffuse - that will use alpha test and it'll sort fine.
Also try viewing it in 3ds Max with the option 'Backface Culling' turned on. This helps to see if the normals are incorrect when modelling
You'll still get sorting issues with the transparent bits, but they won't be quite as bad.
thanks all...