I have been struggling with this for the past 4 hours.I am kinda new to the rendering part of 3dsmax.I am currently using mental ray with a skylight in my scene and FG and GI turned on.I am trying to get a sphere to illuminate like a bulb in the scene and so far its not doing so.I have played around with the self…
This is the first time I've encountered this problem and haven't been able to find forum posts relating to it. My build lighting message doesn't disappear after a light build, it's as if it hasn't built the lighting which it has. I've re-added the lightmassimportance volume. Anything else I should try?
This is a project I've been working on for about 6 weeks now I think. I've got to the point where I'm getting kind of happy with it but it's not there yet. I have a list of amendments and things I'd like to add to the scene but could really do with some feedback on what areas stand out as being the weakest and in need of…
Hello, I'm new to UE4 and I am having some trouble looking for any step-by-step or in-depth tutorials on lighting interior spaces with natural lighting. Anything similar to the lighting as seen in this guys work would be really helpful: https://www.artstation.com/artwork/aRNBk8 Any help is greatly appreciated!
Hi all Polycounters, I think I found the right lighting after the drab first set and then the over saturated and high contrast but finally now it has the right amount of lighting and better placement of lights. Here's a few screen shots. https://www.youtube.com/watch?v=TFU0uJyt4Ag Here is a reference image shot I took for…
Shout out to fellow XSI goers over here. I'm working on some assets for a dated engine that doesn't have fantastic lighting. So I've been trying to figure out any kinds of ways I can tweak the lighting per object. I'm applying illuminated decals (for direct light coverage) but for this engine, I need to also shade in the…
Hey all! I’m putting together ideas for a short animated project about Louis Riel, focusing on his ride through the battlefield at Batoche. It’s meant to be a stylized, intense piece that highlights his bravery and faith (kind of like a historical drama, but with a lot of atmospheric lighting and contrast—thinking…
Remedy Entertainment, the creator of Quantum Break®, Max Payne®, Alan Wake® and Death Rally® and one of the leading independent game studios in the world is looking for a Lighting Artist for a key role working on Remedy’s projects. We are looking for an artist capable of bringing the best out of our environments and to…
when under seemingly spacific lighting conditions (ie. light from the sun is present on screen) my screen is literally split from bottom left to top right corner. the top left half of the screen shows lighting/godrays/all the good stuff. the bottom right corner shows everything as if it's lit without the sun being there.…