So, I've been making some procBuilding rulesets for work so that we can how useful they are. I've been having some fun with them and just seeing what they can do, but when I bake lighting everything goes to hell. The light bake is effecting every modular piece separately instead of the building as a whole and I can't…
Hi. My name is Adam Esat and I am currently seeking employment as a freelancer. I'm currently based in Tokyo, Japan, so I can only work remotely for now. I have 7 and a half years experience in the games industry as a Character Artist, mostly working on the LEGO titles at TT Games. I am very experienced with the following…
What we're seeking, what we're offering and a
rough guide to the terms we're offering. We are seeking an artist who can animate their own work for work on a JRPG style
2D game for post release revenue share. The artist in question will
need to be competent in a number of areas and styles as they will be
responsible for all…
Welcome to our Dota 2 Monthly Community Competition #13 This is a single item competition and for the month March the Selected heroes will be the 4 recently added to the workshop Puck Vengeful Spirit Elder Titan Life stealer ---The competition the idea of the competition is to create items in a friendly environment and…
Welcome to our Dota 2 Monthly Community Competition #17 This month we are going to get back to SINGLE ITEMS! Items based on the heroes like Huds, Couriers or Wards will also be accepted, but they will not compete for the trophy to keep the competition even for everyone The theme this month on the DEMON race Heroes list:…
this is question thread but will update with my findings as I go problem is that i try to make sure that dark skin type faces remain legible. with unreals default tone mapping if you are any darker than light-skinned it becomes difficult to read faces. the low values just seem too dark. In Maya if i set tone mapper to Log…