Hello everyone! I am a newbie to Zbrush. I want to make animals realistic, but I would like to know what professionals are thinking about while they are making them. I would like to know if there are any recommended books or videos that explain this, and even if it is not directly related to Zbrush, I would welcome any…
What _________________________________________________ We are looking for two people to reinforce our mod team - the UT3 mod The Ball - Double 1st place Winner MakeSomethingUnreal Phase 1 Animator # Will need to rig and animate about three to four characters (two or three more may be added in half a year) # The characters…
Team name: Team Ko'Mano Project name: Various Casual Titles Brief description: Team Ko'Mano was formed in 2007 by a group of enthusiastic hobbyist game designers turned semi-pro. Since then we've worked diligently to improve both our skill set and our portfolio. We have a passion for game design that stems from our love of…
We’re thrilled to announce the release of Marmoset Toolbag 3.04, a free update for all Toolbag 3 users. 3.04 brings a number of exciting new features and enhancements to both Toolbag and Viewer. New baker outputs and workflow improvements, animation support for Viewer, and improved shadows headline the release. Click the…
We are a team of experienced 3D and 2D artists and we have cooperated with many party of the game companies and individuals, we will provide services in high quality of creativity, artwork and technoloy. "Funny" and "Perfect" is our style. We are ready to make your project to the next level for indie prices. Our services:…
Hello, I am working on a Portfolio Showreel as a 3D Artist. I created a couple of Turntables in Marmoset and a Level/Scene in Unreal Engine 5. My problem right now is that i am very happy with my Turntable in Marmoset.. yet it looks too stiff. I would like to add smoke/fire to my Candles and Bubbles & Smoke to my Cauldron.…
you didnt state I think what software you are using, or what requirements you have. Ill assume you are using Max cause I use it, and zero requirements for budget other than finished animation. Id use a series of the Extended Primitives > Hose these are great for this function as you can set the cap and bottom to be…