Agreed, I think it's always better to retopo at a relatively low poly resolution, as adding loops later is easier. I also use quad draw for my retopo projects here, love it!
Almost killed my mouse tonight :poly127: I can paint a bit (a bit I mean that it works nice for texture work) with a pen in ps and mudbox but I can't model for shit with a pen. Tried to do this and failed which makes me nervous because it's an infuriating mouse or a track ball future. I have never used a track ball but in…
Hey guys! I've began to do misc tutorials on some areas that I'm quite strong at in some technical aspects to the game dev pipeline.. I'll be updating these from time to time and hopefully it will help somebody out there!! The website for all of these tutorials come from here! http://www.pixelmaniac.co.uk/tutorials.html I…
Hey Polycount, Long time no see! The last time I was here I was making a ship, (it originally began as a VTOL but due to critique the direction changed) this time I stayed more true to its original intention :) The idea with this one was that, it was designed to enter the battlefield in the most difficult of situations be…
Hey all. figured id sort of discontinue my Portfolio WIP thread, as i guess its given me the proper guidance in what i need to focus on. so now id just like to get critique on my individual assets im currently working on. This one is the Zenith pistol from Deus Ex Human Revolution. found this concept a while back and only…
Hello everyone! I am going to create a custom skin for my favorite champ, Fizz. This is actually my first time on polycount in general (I am a first year game dev student). I'm going to work on this piece and hopefully create a 3D model of this skin for the character art category as well using maya. I drew up some very…