Hey everyone! :D This was a personal project I have been working on for the past 4-5 months and I would love to hear what you guys think about! There is always room for improvement so any feedback is king! Here is some screenshots from the environment! If you want to check it out on my portfolio page, it is here :)…
Looking to improve my portfolio as an Environment Artist but I haven't tried nature scenes. Is it considered lazy or a no-no for you to just grab trees, rocks, etc from SpeedTree or other library's for your scene? Or is that something that would be expected to make from scratch. Thanks!
Hey! I'm Andrew and I am currently available for freelance work. My main skill-set is based around 3D Environment and Prop art. My portfolio can be viewed here: http://joopson3d.weebly.com/ please feel free to contact me with any questions, offers, or otherwise at Joopson3D@gmail.com, or by shooting me a private message.…
portfolio: http://www.thejohnwarnerexperience.com 5 years of experience: -Creating high res and low res environment, characters, and vehicles. -Lighting and composing scenes. -Building complex but easy to use rigs -Working with game pipelines to overcome technical hurdles -Am self motivated; I've completed three games to…
Hello guys, Lately been working on Environment Project to pump up my skills with game engines and material creation using Substance software package. Used World Machine to create landscape. 3DS Max for all the meshes. Zbrush for a little help with rocks and stones, and some textures. Here are the renders and a video. Link…
Hi Polycount! First time posting here. :smile: I'd like to share an environment I finished up recently. The idea I had for this was a futuristic antigravity craft pitstop or a servicing area/bay. The concept for mood and atmosphere is inspired by the talented Fabio Barretta Zungrone, however I ended up reinterpreting most…
Latest progress I have been working on a courtyard in UDK, which I was hoping to add to my portfolio. This is what I have so far. Aside from the ground textures, what I plan to add is: - Vertex painted moss and other details - Lanterns - particle effects, such as leaves - leaves to the ground - something for scale, a bench…
Hi everyone! This is a personal project I made in my free time to practice stylized environment art and lighting in UE4,It's based on the Towers of doom map from Heroes of the storm. I've used the in-game level as my main reference for the lighting and mood,Really enjoyed working on this scene. All the assets used here…
Hello! My name is Gabriel Enriquez a.k.a. TheGabmeister. I'm currently looking for work as a 3D Environment Artist. Full-time, part-time, freelance. Send me a message! ContactEmail: gab@thegabmeister.com LinkedIn: www.linkedin.com/in/thegabmeister/ Portfolio www.artstation.com/the_gabmeister Skills and Software * 3D…
Hey guys, I'm preparing to send my portfolio to studios around the Greater Toronto Area. jondo3d.com If you could add anything to this portfolio what would it be? I'm thinking a nice PBR prop would add a lot as I just have environments right now. I was also wondering if I should add some raw textures/wireframes/breakdown…