Hi Polycount! First time posting here.
I'd like to share an environment I finished up recently. The idea I had for this was a futuristic antigravity craft pitstop or a servicing area/bay. The concept for mood and atmosphere is inspired by the talented Fabio Barretta Zungrone, however I ended up reinterpreting most of the props. The main tools I used for this were 3ds Max, Zbrush, Substance and UE4. Most of the modeling done using the proboolean dynamesh
A little cinematic I put together for this:
Here's a small breakdown of different elements used:
Would be great to hear your thoughts. Thanks for checking this out!