Looking to improve my portfolio as an Environment Artist but I haven't tried nature scenes. Is it considered lazy or a no-no for you to just grab trees, rocks, etc from SpeedTree or other library's for your scene? Or is that something that would be expected to make from scratch.
Thanks!
Replies
I would expect an environment artist to be able to make trees from scratch. Learning the principles is important.
It has a lot of benefits if you're able to integrate speedtree models into your engine (wind rigs, leaf lod scaling, billboard baking etc.)
It's a shame the supplied textures and shading setup are absolute shit but you'll likely want to make your own anyway so not too big a deal
The way Speedtree handles materials in the modeler is wretched in my opinion and not being able to make multiple cards derived from one atlas using one material is nonsense to me. With that being said the system for making branch and bundle cards is awesome and very well worth it just so you don't have to hand place leaves if anything and then generate random variations to throw on a tree. Basically as stated above learn both because Speedtree is useful for a lot of broadstrokes and automatic randomization but falls flat in areas such as shader setup, material setup and teaching.
Also the sliders are awesome and numerous, they can be complex at times but the way nature made trees is also complex so its understandable just wish theyd document it a bit better.
And some python bindings so I can edit modeller files en masse and don't have to parse the compiler files manually to set stuff up and rebuild them.
Then again, if I could rake in a shit load of money for cock all effort I'd do it too so I can hardly blame them