Towers Of Doom - Stylized Environment [UE4]

Sherif3142
polycounter lvl 5
Hi everyone!
I've used the in-game level as my main reference for the lighting and mood,Really enjoyed working on this scene.
All the assets used here were created in Maya & ZBrush and textured with Substance & Photoshop, Lighting,Rendering and VFX were done in UE4.
More renders: https://www.artstation.com/artwork/gJDJgm
C&C are welcome!
Best,
Sherif
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Replies
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Well this looks super dope. I think if you prevented the material balls from casting shadows on each other, it would be a bit better. Are all the buildings made of modular pieces, or are they individual meshes? I feel like the ground snow texture could have more solid fall off, because having it fade a lot into the next texture makes it sort of powdery, though I could be wrong. This environment looks amazing!
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Thanks for your kind words and feedback Ashervisalis,Yes the buildings are composed of a few modular pieces and tileable textures,I made the snow fall-off for some parts of the ground a softer because I wanted to add some variation to the amount of snow accumulated on the ground,Might have made the fall-off too soft though.
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Wowzers! I don't play HOTS so to me it looked like the real deal! #envy
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jimsvanberg said:Wowzers! I don't plat HOTS so to me it looked like the real deal! #envy
Thanks,Glad you like it