Hey polycounters is has been a very loong time. I was working for a group who wanted to do an army game but the group sort of fell apart but I wanted to finish my character. There were so many time I've started a character and never finished. So I promised myself I WILL finish this one. If you scroll down to the bottom I…
Hello, So here's my problem: I want to be able to view character models while texturing so I can see what it would look like in a video game. If I made a character's arm one solid color, for example, it would look awful in Max, but if it were in a game it wouldn't look quite as bad. Obviously I don't want that simple of…
It depends on the game. A lot of games use 'avatar' systems for there generic characters, for example if you had random enemy soldiers you might do a few different helmets/torsos/legs and the system would chose random ones to create different enemies. For bespoke characters (ie main characters) there generally one model,…
Project Messier is a MASS EFFECT Inspired third-person action-adventure game. Set in a broken galaxy, after 8 years of war, finally at peace. and yet, another war is about to begin. we are looking for a character concept artist to help us visualise characters and alien races from across this new galaxy! if you are…
Here are some colour passes from me. Hmm its really top to see everyone still going with this. I put that down to the general tenacity and the marvelous character design :) I saw I had to comment on at least one post and being the new guy will give it a go. @neanderland I dont know about UE4 but UDK has the most incredible…
Hey guys! Im currently working on a character i drew based on a film i made with some friends. The film is called "In the cave of Möwen" and its a chinese Kung Fu film. I decided to make a literal interpretation of Möwen, which in german means seagull and created a bird-man with a hawks head (liked it better than a gulls)…
This is some work that I have been doing for a mod. I have only done a few characters before, this is about my 2nd real character, i.e, fully mapped, start to finish complete, that I have ever done so still alot to learn. Here is the work I have done so far. Kind of taking my time on this and concentrating on the head…
Decided to post some progress on this character in order to hear from your feedback, good or bad. Right now I am starting to work on the folds for the chaps and later the leather jacket :) Already did a detail pass on some of the accessories on the lower body: Here is the concept by Alexander Ovchinnikov: This is my first…
Hi, I'm Kyle Parsons. I specialize in 3d character art. I've got experience shipping AAA games and working remotely. My portfolio is primarily stylized but I'm confident in my ability creating more realistic characters as well. I've also got an interest in doing some sculpting for 3d printing. I'm looking for paid…
Update: Current body wip so far.. Hi! This is my current character wip at work. I am building a gunner gal for our game in unity. Its heavily JRPG inspired and would like to get that level of quality to shine. Here is my current block out/ anatomy and rough concept at the moment. Are you happy with the initial design? Does…