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Hellboy bust
Topic by
Darkbox
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Jun 2014
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3D Art Showcase & Critiques
Hi this is my last work, a hellboy bust done completely in zbrush, i did it fast as a practice, any crit or comment is welcome, thanks :)
Aaron Beck Concept Rifle
Topic by
Digital Cantina
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Mar 2015
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3D Art Showcase & Critiques
Hey everyone, Beefing up my hard edge practice with this concept by Aaron Beck. Still working on getting the materials right.
EA in Debt inorder to buy PopCap
Topic by
Ace-Angel
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Jul 2011
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General Discussion
Article: http://www.escapistmagazine.com/news/view/111692-Electronic-Arts-Went-Into-Debt-To-Buy-PopCap Wow, is this common practice?
Xbox 360 dev guidelines
Topic by
Eric Chadwick
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Sep 2005
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Technical Talk
Stumbled across this yesterday, not much artist-level info but an interesting read nonetheless. Unsigned Xbox 360 Developer Best Practices
Scanned assets cleanup in Zbrush
Topic by
Ricky K.
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Sep 2020
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Technical Talk
I am looking for tutorials / techniques for doing cleanup of scanned assets in Zbrush. Also where can I find the models to practice ?
Anna - Anatomy Study and experiment new techniques
Topic by
Sad3q_13
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Apr 2020
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3D Art Showcase & Critiques
Hi Everyone… Some Experiment for Practice… Used ZBrush For Sculpt and Marmoset for Render And Light… I hope You like it…
Building strategy game
Topic by
juancaratino
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Sep 2016
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3D Art Showcase & Critiques
Hi!!, here some practice lowpoly building for strategy game, modeled in MAX , texture in 3D-Coat with PBR, hope you like , thanks
WIP Animations - Jasmin Sanchez
Topic by
JasminAnimation
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Oct 2016
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Animation Showcase & Critiques
Hello, I will be posting my progress on animation and practices. I want to improve, so I'm up for critique and tips. Thanks! :smile:
Frankenstein
Topic by
Warhawk
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Dec 2004
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3D Art Showcase & Critiques
Well I was watching Van helsing , so I decided to model a realistic Frankenstein . Basicly it was just a practice . I will also texture it and make a nice render .
SteamPunk Gun
Topic by
Madecu
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Nov 2015
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3D Art Showcase & Critiques
Hi everyone!! First work I post in here. I'm practicing hard surface, projections and texturing with dDo. Still learning. 6.500 tris // 1x2048
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