the layout is good and clean. you'll want to give more information on the scenes - some texture flats, shots of some of the props by themselves. avoid the UDK wireframes. there are better ways to show that if you decide to - though i'd argue that the scene you chose to show wireframe on is not the best scene to do so with…
You can and should instance geometry in UDK but without a custom exporter you will need to reposition everything by hand in UDK. You need to construct your scene in UDK if you want to take advantage of instancing. That's why I mentioned earlier that you get your scene into UDK as soon as possible. You can export your scene…
I'll get some screenshots up shortly. Gonna merge the 2 exploded meshes into a new scene and rebuild the models. Something I probably should have done in the first place. I saw a guy on another tut have a seperate scene for each model, then merged both into a new scene to do the explode/bakeout. Live and learn I guess. I…
Nick! awesome job. You making that character too? To place him in there with the scene would be fabtastic. You're doing a real good job with textures too and being effecient with them. You have excellent use of repeatition. while getting the most mileage out of geometry. If you ever consider, it would look pretty cool if…
The thing is I tried doing small dioramas with cars in the past (see the audi and fiat 850 scenes), and I'm rarely satisfied with the result, I can't quite manage to achieve a convincing result that doesn't look like a photoshop montage. (The Fiat scene would need redoing the photoscanned street tbf) For the mini diorama…
Ive been lurking here for years and years and figured its time to start a sketchbook thread finally. Decided to build a scene repurposing an escalator model that was created for a project. Its pretty accurate and clean so I wanted to make something where its destroyed and ruined. Gathered some reference and a mood board…
Hi folks, It's now available on Marketplace! - TROPICAL JUNGLE PACK UE4 - I'm working on Tropical Jungle Environment with UE4 for marketplace asset pack for the Unreal Engine. It will include the map, foliage/trees and other scene details. Here is a screenshot from the current scene. More updates to come! C&C are very…
I want to share with you a rig I did a while ago. This is the Luxo Jr character from Pixar. The 3d model is not my creation (it is free on the internet). This rig is designed to help people to learn more easily and practice the animation inside of 3Ds MAX. Feel free to use this scene as you wish! Also the scene is free to…
Hey guys I have a problem: I have a 3ds Max scene with camera and lighting. Everything is made for the default scanline renderer in max, meaning the scene has max lights and a max camera. Now I want to have this scene completely Vray ready. The main Problem I have is the replacing of the max camera (standard Target) with…
Is there a way to change the default primitive stats? I don't know how many times a day I have to change the default cylinder edgeloops, sphere iterations etc. I realize that the first time you do it in your scene the rest of the ones created inherit those stats, but as soon as I reopen a scene or close max, I'm back to…