Is there a way to change the default primitive stats? I don't know how many times a day I have to change the default cylinder edgeloops, sphere iterations etc.
I realize that the first time you do it in your scene the rest of the ones created inherit those stats, but as soon as I reopen a scene or close max, I'm back to crap-tastic default settings for primitives I never use.
FYI, I tested resetting the counts in the MaxStart.max file and sure enough, it still changes anytime you reopen a scene / restart max. :poly118:
Replies
http://scriptspot.com/3ds-max/quicktools
There used to be a plugin that you could use to create your own custom primitives, kind of like defining brushes in Photoshop, can't find it now though.