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Sketchbook: VonPixel

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vonpixel polycounter lvl 4
Ive been lurking here for years and years and figured its time to start a sketchbook thread finally.

Decided to build a scene repurposing an escalator model that was created for a project. Its pretty accurate and clean so I wanted to make something where its destroyed and ruined. Gathered some reference and a mood board and started blocking out shapes.


This scene is after a few days of work. I tried to spend 30-60 minutes a day working on something- be it a model or texture or blocking out. Using Modo / Substance / Mixer to make everything and Unity's HDRP to render the scene.



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  • vonpixel
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    vonpixel polycounter lvl 4
    So of course I started this thread intending to post regular updates ( thought quarantine would give me some time) but then shit really popped off at work and Ive been slammed for months.... But this past weekend I managed to do some more stuff. This time I wanted to quickly set up an environment for a model of a mining vehicle I completed awhile back.

    This was put together with a few quixel assets and my own photoscans in Unity HDRP. I plan on adding a few more details and then capturing some footage to show off the vehicle its self for a studio reel.

  • Apofex
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    Apofex node
    Good work! Why do you use Unity?
  • vonpixel
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    vonpixel polycounter lvl 4
    Thanks! I use unity because its what I use at the studio I work at. We've been eyeing Unreal for years obviously- and I come from a vfx / film background so its even more tempting to me. We make a lot of training simulation stuff and our programmers / engineers prefer Unity.
  • vonpixel
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    vonpixel polycounter lvl 4
    Here are some shots of the escalator for that scene. A bunch of stuff is hidden in these shots like the steps / handrails / chains / etc. This is a clean version for a project im working on at the studio. For the ruins scene Ill be taking this model and retexturing and probably doing a bit of additional damage and bent pieces.


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