Here's an update of my progress! it's been pretty slow. I'm really struggling with getting the lighting to look decent, It's a constant battle between the landscape becoming blown out and the house looking too dark... I think solving this may just come down to darkening and de-saturating the landscape textures to match the…
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
I'll keep this simple. I am creating a few houses that will go into villages, I have photo reference for a few however would rather have some more incite on how to build them. I am creating them for Unreal levels so I wanted door dimensions and window dimensions to match up with players heights in relationship to real…
I'm currently working on a horror game and I'm trying to make a house where you can walk in to and there is interior. I'm wondering what's the best way to make it. I prefer to have it all in one scene to make a smooth transition. I have tried modular design and making the interior in one piece but I don't know what's the…
Hi everyone, this is the first time I post my work in Polycount! Recently Ive finished my final year project for my Bachelor in Computer Games Design, here at Teesside University, and I would like to share it with you. The project consist in a playable UE4 environment set in an underground Victorian brothel, and it takes…
So for the past 2-3 weeks I've been trying to develope a medieval city of sorts, I started small with just a single house, and now instead of progressing in shape and size, I'd like to get the aesthetic looking right. I ran into some issues with textures from cgtextures / textures.com, they're not procedural enough. Due to…
Full time in house VFX Artist *IN HOUSE ONLY* Within the Midlands/Birmingham Worcestershire Area Role and Purpose Flix Interactive are looking for a talented and motivated individual to help develop and deliver high quality VFX and particle systems for AAA Unreal 4 projects, both for Flix's own proprietary projects and…
Full time in house 3D Animator *IN HOUSE ONLY* Within the Midlands/Birmingham Worcestershire Area Role and Purpose Flix Interactive are looking for a talented and motivated individual to help develop and deliver high quality character and environment animation for AAA Unreal 4 projects, both for Flix's own proprietary…
Full time in house 3D Artist *IN HOUSE ONLY* Within the Midlands/Birmingham Worcestershire Area Role and Purpose Flix Interactive are looking for a talented and motivated individual to help develop and deliver high quality Environment Art for AAA Unreal 4 projects, both for Flix's own proprietary projects and high profile…
First off, let me mention that I am practically an enthusiast when it comes to haunted attractions that pop up around halloween. I love them. This project is essentially taking that and bringing it to UE4, hopefully to become part of a game in the future. This is my first time using Substance Painter as well so any sort of…